
All HyperMatter constraint parameters can now be key-framed through Maya.
Orientation constraint, used with the Fix and Suspend constraints, allow `curling' and `twisting' effects to be simply and precisely key-framed, resulting to complete control over object's deformation.
Improved collisions/contacts with deforming Maya geometry.
Glue constraint allows HyperMatter objects to be glued/unglued during animation.
Viscosity constraint, useful for `reducing' motion of HyperMatter objects.
Different HyperMatter deformers can be applied to the same geometry at different times