Hypermatter for Maya 2010

  All HyperMatter constraint parameters can now be key-framed through Maya.

  Orientation constraint, used with the Fix and Suspend constraints, allow `curling' and `twisting' effects to be simply and precisely key-framed, resulting to complete control over object's deformation.

  Improved collisions/contacts with deforming Maya geometry.

•  Glue constraint allows HyperMatter objects to be glued/unglued during animation.

  Viscosity constraint, useful for `reducing' motion of HyperMatter objects.

  Different HyperMatter deformers can be applied to the same geometry at different times

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